Bug:
started a fight with two drunken legionaries on the bridge and Scarlet died in it. After that i got a ! on Roderik. I had to resurrect Scarlet but i could not initiate a dialogue with her and neither with any other NPC - default action when i went over char/NPC was attack and also it didn't matter what char i used Scarlet or Roderick. Saving and reloading solved that issue but still i though it would be worth mentioning.

Another thing -i send a fireball from afar (didn engage in combat) on these two soldiers and one died - not instantly but after taking burning damage. He didn't give me any XP. Also both soldiers just stood there - AI need to react to this and engage into combat right away. After some time i killed the other soldier from afar as well with flare and this time i got XP.

Other observations:

-i like that there is no more big graves for dead creatures-that totally broke immersion.

-more ambient sound are needed - dogs barking, chickens, birds, iron pounding, waves splashing, wind, people chatting/shouting smt (like in BG), armor clinking when walking etc. and these sounds must resonate for example i set ambient sound to 100 and music to 10 and still i didnt get feeling that something is going on around (in that first town).

-camera jumping left and right when fighting/walking over hills or other elevations. Its very annoying. U can try it on this on beach where orcs land.

-town under siege needs a bit more gloomy shading - i know its too soon for this but still dont forget that.

-i like new combat - very well though - no more mana and stuff- very neat

-where are famous broken bottles, piles of garbage/rags and other "items" that littered the streets, dungeons and sewers of Divine Divinity - these items are badly needed here now.

-some pickable items like shells dont highlight when u press ALT.

-in character creations window (i know its all a placeholder but still) faces are very unrecognizable - for some female ones it looks as if they have mustache laugh. I suggest u make some sort of zoom to see them up close

-mage robes need to be fixed/made properly as much as i like them they still need much improvement.

-as Bittereinder mentioned u press I for invetory of selected character but if u select another char (click on his icon on the left) it doesnt switches to his inventory which is very common use of inventory in pretty much all party based games.

Good work so far, i like what i see but its very important to make player feel at home in word u make. For observations on combat i will need to spend more time on it.

Last edited by Fanest; 07/03/14 09:51 PM.