Allow me to add mysuggestions to your splendid list!

But first:
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[...]not being able to identify items in a merchant's inventory without first buying them is a pain[...]

Well, I think merchants generally should not sell any un-identified items, simply because it would be awkward to have a conversation like this:
You: "This sword here strikes my fancy. What does it do?"
Merchant: "I have no idea. I sell stuff that I don't know what it's good for. It could be epic. Or utter crap. I dunno. I have literally no idea what I'm selling here, but does 500 gold sound okay to you?
You: "What kind of merchant are you exactly, again?"
Merchant: "I am a weapons specialist."

Unless, of course, it is a scenario wherein it makes sense for the merchant (maybe a trader of curiosities?) not to know, what exactly he is selling:
You: "What's this curiosity?"
Random Villager: "I dunno, I found it in a creepy cave."
You: "Looks magical. Can I buy it?"

Considering this, I'm not completely against merchants selling un-identified items, but it does have to make sense.

Gameplay Suggestions
-In the recent Kickstarter Update in regard to alcoholic beverages it says:
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"Also, that buff to charm is only in your mind. Trust us on this one."

Well, why not? I suggest that drunkenness actually does buff your charm value in the stat screen, while acutually heavily debuffing your charm without letting the player know, just like in real life. This could lead to awkward-awesome gameplay moments of players failing to charm NPCs. laugh
-->To make this a bit more role-playing-style, I further suggest that a little alcohol does actually give you a legit charm buff.

-In the KS update it does also say:
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Enemies now enjoy smarter target selection, meaning you'll no longer reap the benefits of what you thought was simple orcish idiocy.

Well, if I'm spouting nonsense here, please ignore this suggestion, because I don't play the alpha to avoid spoiling the game to myself, but wouldn't having some kind of idiot mob in the game (bugs or zombies without a master maybe) be rather nice?

Last edited by Neanikos; 08/03/14 12:17 AM.