Just a quick one here:

An assassination attempt with poisoned drinks.
An attempt at socializing ends badly. Someone you meet in a bar who seems quite friendly, maybe a bit too friendly, invites you to a drink. It's a strong beverage and when you finally notice the bitter note it is far too late and yur view is already blurring.

I suggest an assassination attempt on the player with a poison effect that is strong enough to potentially kill the characters. It would also matter whether both or just one character drank from the poison, so one might help the other instead of both dying in horrible agony. Never trust strangers and always set up a safety phone call when dating strangers. devil


Wishing Well

I assume there will be a wishing well in the game? If so, I humbly ask you consider to add the following wish options:

1) Asking for a cup of water.
2) Pouring some especially strong dwarven ale into the well in order to make it drunk, influencing the outcome of the players' wishes (maybe the well will screw up your wishes in a hilarious way? Or just increase the outcome.) or even tricking the well into granting two wishes.


Cloistered Youth

Does the game have some "revealing spell" of any sort? Because if so, here's my idea for a rotten easter egg you don't want to find.

The player may encounter an unusually cloistered and exceptionally shy youth. Beyond that, there is nothing unusual... Unless you cast a spell of revealing (or trigger some other sensible way of unveiling), wich will reveal the horrible truth that the poor kid has been possessed by a demon that ate away on its soul and is now waiting for an opportunity to find a new host. The demon immediately leaves the kids and attacks the player(s) in pursuit of a new host and to dispose of all witnesses.
->>If You are particularly sadistic, you might wish to have some kind of progression in the poor youth's mental decline, complete with nightmares etc. Joyous and happy at first, the a slow progression towards the tormented kid I described above, one step further each time you walk by the house and talk to the family or something.
->>>Maybe make the demon taunt the family by recounting the memories of the child. >:D


Sages debating

Make two or more sages of different races debate various topics, like, for example: What does the ideal society look like? Does the heart actually pump blood? What is a soul? Who has it and who doesn't? What's the the shape of the world and what is its place in the universe? What is the sun made of? When is it permissable to kill? What rights do women, children and other races have?


Sexist behaviour:
Unless already planned/implemented, make some sexist NPCs that will behave differently depending on the gender of the player character, both in a positive and in a negative way.
Women for example might be more inclined to share secrets with another woman or even to befriend another woman than it would be the case with men. Men might be more easy to charme by a woman, or they might be more willing to help out, or they might be machos, the list goes on and on.


The Mercenary from beneath Aleroth:

If it makes sense geologically: In Divine Divinity, beneath Aleroth in the catacombs, we meet a mercenary doomed to undeath because he failed to protect his client. Maybe our protagonists could meet this guy while still alive before his fateful failure, bragging about his skills ald valour.

Last edited by Neanikos; 09/03/14 04:00 AM.