Divinity Original Sin Bugs list for v1.0.167.0 – 1.0.173Small bugs:- Trophy Unlocked message appear when loading the game
- Evelyn’s pouch still have a steal icon when hovering your mouse on it.
- When battle starts you must click to see your mouse cursor change to battle or to interact with the battle to start. (which is a bit annoying).
- Snorri quest still doesn’t work
- Graphical glitches on docks still
- Floating objects still not fixed (hopefully game supports physics for that)
- Still cannot interact with Sheba or Toka
- Phoenix Dive can still go pass through the “new improved” secret area pass the two portals.
- Some objects like cabinets has no description shows only a small box but still can be intractable and destroyed.
- NPC’s attachment in hands they are carrying aren't perfect (Example the two fishing guys)
- The Scimitar sword is still an OP sword against level 1-3 monsters. Level requirements should be added.
- Lockpicks should be merged items.
- Demons Wings fire particles still need tweaking.
- NPC’s aren’t facing each other when they are been talking too for example when the guard arresting Robert.
- Dying Orc did not drop their note as the placement of the note is misplaced.
Medium bugs:- You still can loot outside of Evelyn’s two bookcases outside which is showing I’m opening a barrel.
- You will see enemy’s or players have not drawn their weapons on combat, when they aren't holding the weapon during combat. (It’s also an issue with co-op when not seeing their drawn out weapon in combat)
- NPC’s are still confused of players gender
- ZixZax not visible in the observatory
- When using any attack spells such as flames to attack any part of the area it will only attack the dead bodies of the dogs outside of the lighthouse (I think this bug only happens to those bodies only). Just tested more with this might be a serious issue, the attack spells thinks some of the enemys body are still alive and intractable. Their is a glitch with the body's not coded properly as it should not be intractable.
- There are still this serious issue with character doing an extra attack without actually causing damage or use any AP.
- Teleporting spell doesn't seem to work properly as it has no interactions or it does not show any indications where to teleport.
- Using fire on Ice surface should produce water and using Ice on fire surface should produce water as well. (This still hasn't been fixed perfectly).
- Zombies (head to stomach) might still need to be worked on as they appear to hit the character from a distance which doesn't look good at all
- Pendants cannot be placed on pedestals (To Full)
Crashes:-Crashed with my Co-op partner when battle have ended in the black cove with the skeleton’s and Orc’s battle
-Random crash while walking around in Cyseal town with Co-op partner
(Both been sent to crash report)Enemy AI behaviour bugs during combat:- Mages seems they don’t do much as they only walking around or running away from battle
- Enemy archers still aren't smart enough as they tend to hit obstacles in the way for example on a slope, door, high stairs and so on.
- The thief of the staff tends to run away and not do anything.
- When activating the demons they tend to only kill each other
- Evelyn’s special attack (zombie spawning) she can use the spell through obstacles such as walls.
Game braking bugs:- When you fired one of the companions (Madora) in the observatory you cannot go to the waypoint as it will say “One of the characters are in a dialogue and must wait when they are finished” (clearly it wasn't). You also cannot get out of the observatory as it shows an indicator but no interaction.
- When holding control, attack a random object or any character with an melee weapon, than cancel it by moving the character the action will still continue with the sound and still able to do damage on character or object.
- This serious bug hasn't been fixed yet, during in combat with one of your character you can open up their inventory list than ends it's turn the inventory screen will still be open and intractable for the player to use [Glitch that player can take advantage Off]
- Black Cove still have sounds issues where sounds don't play anymore or the music, must load the game for the sounds to work again. This also happens in the new tunnel under Cyseal.
Huge broken bugs during combat:- When I made one of the character (melee) to be at front of the wizard, the enemy’s in melee still can attack through the melee character to get to the wizard.
- The characters with punches should be close within the characters radious postion, instead of using the one (two) - square space with melee weapons. It just made the punches from that far a bit un-tactical weird and not combat material.
- Enemy’s Charms ability attack or silence ability still can go through obstacles and hit the character.
- Enemies and players still not showing their drawn weapon out, they are attacking without anything on their hands (they still have the weapons attached to them)
- As mentioned before there are still this serious issue with character doing an extra attack without actually causing damage or use any AP.
Continuous bugs:- Samson bug quest in the lighthouse (reunited with the victim), when entering down the hatch it will do the quest normally but when entering down the hatch again it will repeatedly open the dialogues of Samson and the victim getting constant affections skills.
Huge game braking bugs during Co-Op:- In character creation the characters can be moved. (Though the character creation screen need to be polished which I know it isn’t done)
- When both players accessing the trade with an NPC both the players trade screen become each other’s trades screen and dragging one item to the slot will become many different of items. (This bug only happens when both are on trades screens with different NPC’s)
- This is a really huge bug with Jahan, when playing co-op during battle sometimes the skills, spells do not work it will show the animation but not doing anything or using any AP. There is also a problem leveling up Jahan his AP is very low and it’s difficult to level him up.
- When loading the game in co-op I have to dismiss one of the companion’s, so my co-op partner can go back and recruit the companion for them to control. There should be a dialogue to follow the other player or give one of the companion to your co-op partner. It gets really annoying doing this multiple of times when loading.
Dual Dialogue bugs issue:- When the party has almost no health and when my co-op player heals me the markers appear and the dialogue started from me saying about me healing but the other character was the healer (co-op partner main character).
- Friendly fire dialogue, my co-op partner was the one that hit my character and it’s showing that I have caused the friendly fire.
- Sometimes they aren't facing each other when talking to each other.
Suggestions (must) to improve the game:- Make indications of items you have recently picked up especially a different color indication for important quest items the player have recently picked up.
- Highlight items on the inventory screen that the player has recently picked up (it will be removed when player hover it or closing down the inventory screen). Items will not be highlighted again when finding a similar item.
- The items (one-square size) should be changed to actual size of the items, it’s really confusing going through allot of small different images and looking for a specific item, it’s also not user friendly.
- Make journals, notes, books have an indication that this item hasn't been read or been open.
- Crafting need a huge improvement as it doesn't introduce the player to use the crafting feature, there should be a crafting tool option on the ingredients list on the inventory screen. There also should be indications of what ingredients you have recently picked up for the player to open the crafting tool. The dragging into another item is not a great idea to introduce players. (This indication will appear only if your character has the crafting ability)
- To make combat more exciting add an option of close ups views attack (Final blow, summoning, using spells, etc..) like an example from X:COM, make the combat more immerse and exciting. Final blow attacks (new animations need to be added) will be allot of fun instead of seeing the same attack animations especially killing an enemy.
- Identifying Glass should have a short-cut key or somewhere in the Inventory UI to be placed for easy management to identify your items. This goes for repairing too.
ConclusionGame is coming allot great and really happy to be in the early access, this is also my first time to support the developers by giving feedback, reports and suggestions. So hopefully this report helps allot and will continue to give feedback on next update, sorry about the multiple posts.
Thank you Larian Studio's (Swen) for the motivation you have given me to post this, I know this game will be a huge success!