Godammit Larian, Gary Gygax figured that out 40 years ago...
OMG, you might not like it, but this is one of the first common sense writing I read on this forum in a long time. If ever.
Why did these ***** put "reason" and "willpower" as talents, and not attributes ? I must really be an idiot for not seeing the meaning of this.
Dude. Relax.
Anyway, as people have mentioned, we should keep in mind the alpha stat system is still "placeholder" per Swen. That said, I think there are some good ideas on this thread. Especially:
1) The "way of..." abilities are redundant and need to be overhauled/ditched, while the weapon specialization abilities as currently implemented are so weak as to be almost useless.
2) The skills currently categorized as "social" (except "lucky charm" and "leadership", which have non-dialogue implications) aren't necessary for henchmen.
3) More generally, Larian should think about abilities more along the lines of "Combat/Magic/Social/Support". The possible results of this structure wouldn't only be cosmetic (as these ability groupings and their components could also be linked to attributes in a more coherent/logical way); it would also eliminate the whole confusion surrounding "warrior vs. survivor/ranger/rogue" as currently envisioned (especially as the latter "class" types can be interpreted and developed in many different ways, and a rigid conception of a "survivor/ranger" as exclusively a bow user doesn't really make sense).