Originally Posted by meme
I think it was reasonable feedback; and in this specific case the developers seems to agree that adding a bit of spice helps. Not sure why it offends Kein but you can't please everyone smile

I think it was the "mandatory" comment that is perhaps objectionable. I've no problems with combat being optional, perhaps one particular path to the completion of a quest, but why force players into it? Personally I don't really care for large amounts of combat in my games, I prefer exploration and finding alternative solutions like mediation, sneaking or whatever unless I'm in a particularly belligerent mood. It's all about choice rather than suggesting that players "should" like things to be such-and-such a way, which is an unfortunately prevalent attitude amongst some sections of the RPG community.


J'aime le fromage.