Although I guess it's not as big a deal in a game with no enemy respawning (which would allow for XP scumming), I really, really, really dislike hard level "caps". They usually eliminate further character development during the latter part of the game, which to me at least, is one of the most basic elements that makes an RPG fun.

If Larian is just implying that most players will naturally reach level 20 by the end of the game, but it would still be technically possible (though obviously improbable in practice) to reach level 100, I'm fine with that. But if they're talking about a hard cap, where once you hit a certain XP value, it's impossible to improve your characters any further... well, I just hope they're not talking about that.

Last edited by Mikus; 09/03/14 06:09 PM.