@Stabbey - yeah, hyperbole. I was just trying to make the point that cutting off player development at some arbitrary point - when there would otherwise still be in-game options for the player to further develop - is in my opinion a very bad thing.
I understand this "feature" is often used by devs to impose "game balance" - i.e. to force all players to face the end boss with level 20 stats. Yet it always feels like a cheap trick, and again, tends to kill the entire fun of investing in further developing a character.
Last edited by Mikus; 09/03/14 06:12 PM.