Originally Posted by Cromcrom
Another example of fucked design:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=484019#Post484016
Shouldn't it be the other way around ? The more you grow, the less there is to learn ? Instead, you start painfully with a few points, to gain more points as you get more levels.
I simply can't believe it. Everything is done to frustrate the player in the most unbalanced and illogical way.

And this is scary, because it is supposed to be an "improvment" over the 3 points/level.


I disagree. To be able to start with most points, one could as well be cheating. The ability to grow is just what keeps the player from quitting. Your logic sounds flawed to me?