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I disagree. To be able to start with most points, one could as well be cheating. The ability to grow is just what keeps the player from quitting. Your logic sounds flawed to me?

Fair enough.
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To be able to start with most points, one could as well be cheating.
Why is that? it all depends on what you can do with those points. It is really a design matter.

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The ability to grow is just what keeps the player from quitting.

100% agree with you. Character growth, renown growth, world interaction growth, there are many many fields in which the character can grow. But this is another subject.

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Your logic sounds flawed to me?
I really understand that. However, let me give you another example of some weird stuff.
"IRL", the better you get, the harder it should be to get better, until the moment when you can't get anymore strength, skills, whatever.
This was well done in the previous build, because there was the same amount of points every levels, and the higher you got in the talents, the more points you needed. So you were slowing done as you leveled, which made sense.

Now, the more you grow (gain levels), and the better you become, the more points you have to increase your talent. So it is pointless to make the talents cost more, if you have more points to invest in them. This system is "roughly", for the purpose of the "demonstration" the same as giving one point every level, and having all talent ranks cost one point. So this way, we are removing the increased value of getting better in a talent.

Again, this is design flaw IMHO.

However, I a very curious to be proven wrong, there can be other explanations around that I don't see for this feature, and that would make sense.


Last edited by Cromcrom; 10/03/14 09:48 AM.

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