Originally Posted by Cromcrom
"IRL", the better you get, the harder it should be to get better, until the moment when you can't get anymore strength, skills, whatever.
This was well done in the previous build, because there was the same amount of points every levels, and the higher you got in the talents, the more points you needed. So you were slowing done as you leveled, which made sense.

Now, the more you grow (gain levels), and the better you become, the more points you have to increase your talent. So it is pointless to make the talents cost more, if you have more points to invest in them. This system is "roughly", for the purpose of the "demonstration" the same as giving one point every level, and having all talent ranks cost one point. So this way, we are removing the increased value of getting better in a talent.


I don't think so. When you become more experienced in some areas you also become better at picking up new stuff, since you can relate it to something you already know (and the more you know the easier this becomes).

Thus with the system right now, you get more experienced and thus are rewarded with more points due to this experience (you can relate to more things). But since improvement also becomes harder the better you already are the individual talents also becomes more expensive (but new talents becomes easier to pick up).

Seems very logical to me.


Today's pig is tomorrow's bacon.