Imo all this tutorial popup nonsense could be saved with a proper contextual introduction. Ie. Start the game (optionally) when our Source Hunter is trained a few years before the game happens, in a restricted area that covers crafting, combat, skill use, repairing, and some funny easter-eggs via dialog and exploration. Bonus points, if both characters trained together, because you could make coop related and assorted tutorials in that too.
Also, this training needs to cover all the 4 classes and their unique abilities. How level ups work etc.
I globally fully agree with you of course. However, there are big problems to overcome first.
Features are so blend and thin, that they hardly require a tutorial (especially crafting/world interactions)
Want a crafting tutorial ?
"Drag and drop all items on themselves in your inventory , or drag and drop all items on very few placeables in the world (if you can find them in Cyseal, because those cyseleans obviously don't need any craftmen or craftmen guilds),until something happens."
Want a gathering tutorial ?
"Open crates"
Need more inner working tutorial ?
"Put points in talents when you level up. It doesn't matter that you ever tryied crafting anything, you can still become a master in crafting, all you have to do is put leveling points in this talent."
Want a skill use tutorial ?
"Buy skill in shop.
Click on skill. Aim and release. Wait for cooldown to be over. Repeat."
Want a spell use tutorial ?
"Buy spell in shop.
Click on spell. Aim and release. Wait for cooldown to be over. Repeat."
TADAAAAAAA, tutorials done.
Well, a few features are deeper (AP, sneaking, global combat...) and might require a deeper tutorial, of course.
this training needs to cover all the 4 classes and their unique abilities.
OMG what are you talking about ? This a CLASSLESS system...
Oh, and I forgot:
"- Barricades seemingly are mostly made of rope and wood, when I detroy them, is there a good random chance I will get some wood or rope ?
- Forget it. This is waaaayyyy to realistic. This is a fantasy world, not a realistic one."