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Yeah yeah, the ability system doesn't work like Skyrim's and you're disappointed. We know already. Skyrim's skill mechanics are based on a huge world which respawns and so doesn't let you get stuck running out of ways to gain more points in a skill. Original Sin's world does not respawn, its core mechanics are different to Skyrim's, and they are almost certainly not going to change at this late stage, so can you stop whining about the same thing over and over again?

The ability system doesn't make sense at all.
Actually, Skyrim system was not that good, I tried to mod some skill features to make them more lively (I HATE when you just succeed if you have the skill level. This is so unrealisitc). Check CSS tanning in steam workshop for a new skill improving world interactions, or http://www.nexusmods.com/skyrim/mods/10850/?
for a mining and prospection skills for Skyrim. The 3 images there might give you an insight of some skill system I "created".

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and they are almost certainly not going to change at this late stage,

Sure, Larian's call.
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so can you stop whining about the same thing over and over again

Sure. If the editor is ok, and above all if I can understand the programming language well enough, I probably will be able to create a deep and lively system within days anyways. But still, I can't help raging about the missed opportunities here, because instead of a great open world RPG, we have a probably great theater play.


Last edited by Cromcrom; 10/03/14 08:28 PM.

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere