In earlier versions of the D:OS story, there were things to make you care - in one of them you were in fact the only two survivors of an attack on the Source Hunter Academy.
Oh? You mean they replaced a hook to motivate players with... the bland start we have now, and wonder why the press doesn't get hooked?

Not saying that start specifically has to be it, but emotional hooks and generally a motivation to engage a game needs to be there, or it fails utterly as an RPG.
I am most certainly not your average RPG player, I am BG2 and Torment cultist and hold some NWN 1 user modules above anything made commercially post BG2.
And believe me, most good NWN1 user made modules, have one HELL of a hook at the start. Literally any module I played has had a more involved start than D:OS currently has. So yeah, I am another one of "those" that hope that this gets changed. And worried that D:OS apparently is supposed to release at the end of April... we still didn't even beta-test the day/night schedules.....
Ps.: Mentioning those because day and night schedules add another layer of "micro-management-hell" to the game ;p Especially with no way to actually rest-anywhere to pass time. Still some time to get that in, but I am worried how it will affect the gameplay...