The most important thing for us to know, I think, is the fact that you guys are aware of the problem, because this means that if there is a fix, you will implement it. I trust you to do your best, so THANK YOU!



Originally Posted by ForkTong
Concerning loot. At one point, we started creating very specific treasure tables. But two problems became immediately apparent:

1. it is a lot of work to define those
2. it is a lot of work to go through the game and assign those
3. it is impossible to keep the item distribution fair and balanced in a big game

If people now say that they are finding too many fishing rods in generated treasure, it only takes a small change. Not enough bows? Small change. You do not have that if you have hundreds, if not thousands, of loot tables. But yes, I agree that you should not find fresh fruit in a dungeon, so point well taken wink


Hundreds or thousands of loot tables? And here I thought I was being clever... Sounds like there'll be A LOT of different dungeons and regions. I thought you could cover them with less than a hundred individual loot tables.

Would it be helpful to implement a kind of blacklist system? Region could have a blacklist that contains items that are not allowed to spawn: No eyeballs in cities, no tomatoes below Aleroth, for example. I'm sure you guys have already thought about that one, so I assume again it would not be as easy as I imagine?