Yeah, I also can't understand how - even assuming we've only seen about 10-15% of the game so far - you'd possibly need more than about 50 loot tables to do a pretty good job of making sure each area/environment has realistic random loot (especially in the generic "junk" containers like barrels and crates). I'm thinking something like one for caves, one for crypts, one for towns, one each for forest/swamp/beach/desert areas, etc. It seems to really come down to Larian's priorities - they're putting what must be a hell of a lot more effort into features like the (admittedly cool) day-night cycles, but apparently don't see the random loot issue as a big problem for a truly immersive world. It's not the decision I would've made, but I'm not a Larian employee, now am I?

Again, I hope they at least tone down the worst of this, and also invest some time in making the relatively much simpler interface improvements I suggested. Right now, I feel like I'm wasting a lot of time with boring tasks like managing inventory and other interface issues, which would be much better spent enjoying the amazing world Larian has created. Anyway, I'll get off my soapbox again - I just really want to see this evolve from what's already a very good RPG into a truly great one. Either way, I can't wait to explore the rest of Cyseal in the next big update!