Totally agree with the above. As with level caps (another one of my major pet peeves), limiting skill progression like this just takes the fun out of character development, which is central to a good RPG. If developers want to go for game balance, there are other ways to do it that don't prevent players from exploring more varied skills, spells, etc. You don't want your character to be a demigod at level 3, but level caps and scarce skill points have the potential to create an even worse situation for an RPG - boring, "samey" gameplay.

Of course, we all know Larian is planning some significant changes in the next builds. I just hope our comments continue to push these changes in the right direction. wink