Originally Posted by Aramintai
[...] you have to save those sparse points and wait a few levels, carefully planning what kind of very specialized character you want to be. And herein lies another problem - the advertised no-class system is no longer viable. You can't be a good fighter-mage or socially adept rogue with this system - you just won't have enough points to experiment like that and not make a gimped character.


The way you describe a class-less system, it is defined by having the skill tree of a traditional RPG and then throwing enough skill points at the player that he will have so many of them that he can easily invest some into other skill sets.
By that definition, increasing the output of skill points will turn any RPG into a class-less RPG. I don't want du devaluate your point, though, because scarcity of skill points will obviously have the reverse effect. My point is, that a class less game should achieve its class-lessness via other methods than an abundance of skill points.


Also: The fact that players will still gain more skil points at higher levels does not help?



Last edited by Neanikos; 11/03/14 06:41 PM.