Unless you wanted to fight rats in cellars.
Well, we fight crabs on the beach...
Anyways, as old as it sounds, a rat invasion in a plagued city besieged by undeads could make sense. Maybe in the inn cellar, where there is food ? In a remote part of the cemetary, or of the small dungeon ?
Give a little chance to catch a disease/be poisoned when a rat succeeds an attack. Make some "rat head" trophy,that ht eplayer will loot every time he kills a rat (or almost, because sometimes, you just crush them heads...) that the players will be able to sell for, like 5 XPs, and 10 gold (in a specific convo with the innkeeper, or any Bounty hunter legionnaire ?). Not much, but still better way to gain gold than, say, opening crates ? And want to make use of those crates ? Make a random spawn of those rats when a player breaks a crate in the "rat invasion" area ("where are you hiddin' ye crittaaaars...").
Of course, this is not "source hunter" job. Just as finding a job for fishermen is not. Just don't make it mandatory. Players call.
I think it is a little way to add some life and "world interactions" and things to do in Cyseal.
Had it been me, I would have added a "Bounty hunting "job"" ability, that would give 5% / 10% / 15% / 20% / 30% bonus to gained XPs/gold from such Bounty stuff. Anyways, its me, and the world is not random respawn, and XPs scumming/level issues, and blah blah blah, I know, just sharing my thoughts on making the world more "interreactive" ...
Also, even without the small dungeon, you could just leave Cyseal any time you like and go fight some skeletons, right?
"Quite" right. As a matter a fact, going pretty fast to the Level 6 undead packs outside with my basic knight and warrior builds requires that you gain at least a few levels, and/or find proper gear, and/or hire back up, if not all of that, which is really quite tedious (just finding the inn is tedious in the beginning...).
So you really would need to prepare for these fights, which I learnt the very hard way quite a lot of times... And still, "being found" by one of those packs (instead of finding them, really), with auto combat start, would mean instant "back to town" button, and eventually end of alpha try, out of boredom and frustration, waiting for the next patch.
Not a personnal attack or anything, really, just trying to explain how the beginning of the game might feel for some players.