Originally Posted by Stabbey
I go "Okay... but practically speaking, those are terrible and they lose their novelty value after about 20 seconds".

That was the type of world/item interaction in Divine Divinity that made a big impression on a lot of people, though. It isn't about actually using a pot as a helmet or a broom / frying pan as a weapon (though I did try someone else's save some time ago who had a wizard character, with a fork as a weapon), it is that you have the ability to.