Originally Posted by Raze
Originally Posted by Stabbey
I go "Okay... but practically speaking, those are terrible and they lose their novelty value after about 20 seconds".

That was the type of world/item interaction in Divine Divinity that made a big impression on a lot of people, though. It isn't about actually using a pot as a helmet or a broom / frying pan as a weapon (though I did try someone else's save some time ago who had a wizard character, with a fork as a weapon), it is that you have the ability to.


I understand that perfectly, the problem is that it's 2014 and its been done before. Having a fishing rod that you can put in your hand and whack monsters with doesn't make me go "Wow" when I'd like to fish with it but I can't. For me that doesn't add to the immersion, it breaks it.