A few ideas:


1) With enough perception, My characters can see the traps and touchplates, but can’t do anything about them. This sounds like a case for a “Disable Device” skill or ability. (possibly using your Lockpicking skill?)


2) I’d also like some kind of a “tumble” skill. It could help a "rogue-ish" type move in combat (it doesn't teleport like Tactical Retreat does), hopefully can be used while sneaking, and it could also move the Rogue past touchplates.


3) Wulfram seems like a smart guy – he knows the lore of the area (sounds like he has Loremaster). Would it be possible that if you escort him to the King Crab, he will identify items for you (at least those up to Loremaster 2. Three at most) at half-price?