Just cleared out Evelyn's den, here's my latest report:
- Enemies sometimes seem to have a bigger melee range than you, even when it doesn't make much sense (the zombies immediately north of Cyseal, for example). They are able to hit you, but you have to waste one AP to get within reach.
- As someone else has reported, I was unable to use Rain to put out the burning chest:
I had to physically destroy it.
- There is still an inappropriate water sloshing sound effect as you walk through the Spark Master cave.
- When you approach, Victor and Richard are just standing around in the cave rather than fighting for their lives:
Not necessarily a problem if it's the most elegant solution, just pointing out that it looks a little silly.
- Jehan is still shit. Some of his spells are theoretically decent, but moving around + casting them costs so many AP that the fight is usually half over by the time he contributes.
- Your character says 'careful, I spotted a trap' when there's a mound that can be dug up. It happens near the cherry petal tree north of Cyseal. Also, nothing happened when I dug there, despite your characters stating otherwise.
- As said by someone else, you can move the two chests near the waterfall from all the way across the river:
I have no trouble opening them, though.
- It's hard to see the elemental nature of the lower two Watcher statues unless you wiggle your camera around.
- You can see the outlines of the Watcher demons before they're summoned:
Again, it's not a big deal if this is the most efficient way to program it.
- As reported by Loadrunner, I managed to poison the Earth demon, even though he should be immune to it:
- I'm still a bit confused about Ice Walls and if I'm supposed to be able to hit the enemy/ies stuck inside them or not.
- A graphical glitch occurred after I beat the Air demon:
Some sort of bleeding or burning effect appears to be lingering.
- Bellegar doesn't fight back when you attack him, making it very easy to take all his stuff.
- Splitting Arrow's AoE preview highlights party members but they never seem to get hit by them.
- Dietmar leaves you alone until you talk to him, after which he abruptly starts a fight. Not necessarily a problem, but a bit odd.
- Winterbreath's AoE preview is too conservative and it is possible for party members to be frozen even if they weren't highlighted by it.
- You can still only wear one ring at a time, even though there are two slots.
- After you've beaten the first group of cultists, there is some flavor dialogue between your main characters: "It seems our dear Evelyn is trying to protect something - What could be worth sacrificing her life for?" The problem is that we haven't even met Evelyn yet at that point, while these lines imply that we just killed her. I imagine the dialogue is only supposed to trigger after the second fight.
- I managed to hurt myself using Flurry several times. Once, I think I accidentally even used it on myself. If there is an AoE or collateral damage associated with Flurry, that should be more clear.
- Very annoying bug after I returned from Evelyn's den: I am unable to talk to Mayor Cecil, which means there are several quests I can't resolve. I don't know what triggered it. The henchmen trick isn't working, nor is quickloading or going to a different area of the map. My main character has a -10 Attitude penalty with him, but I don't see how that could have caused it.
- There is a bed on the upper floor of the Inn that you can walk through if you click something on the opposite side of it:
- Mayor Cecil is trying to sit in his own chair, but the game keeps saying there's 'not enough space' even though no one else is sitting in it: