Started a new game with the latest build and got to level 3. First of all, I noticed some very important issues seemingly got fixed:
- Quickloading no longer interrupts NPC patrol routines.
- It is no longer possible to get inside locked houses by using the door rendering glitch.
- The quest filter is finally working correctly.
For a more minor fix, I also appreciate the fact that animals can no longer catch you stealing. Now, here are some issues still remaining from my point of view:
- It is still unclear to me what Bodybuilding does.
- There is still no way to track the relationship between the two main characters.
- The melee hit sounds are a bit loud compared to the other sound effects.
- After the fight with the Orcs on the starting beach, one of the legionnaires still starts berating an Orc corpse instead of running to Junius and Bibius.
- I cannot talk to Charlene, which means I cannot initiate her quest either.
- Your characters can still walk through carriages:
- There seems to be a graphical glitch with this bench near the warehouse:
- At one point, the little green plus sign didn't show up on my Survivor's character portrait even though she had skill points available.
- I equipped a sash with a bonus to Initiative and my total Initiative stayed the same, even though the bonus was shown under the tooltip. In general, a lot of items and skills still fail to affect your displayed total and/or the modifier list when they should.
- You can see Lighthouse flavor text if you're in Esmeralda's upper quarters, and there also appear to be sea-related sound effects if you scroll to the right:
- I still think the 'Smelly' adjective is a bit weird when it comes to the murder suspects' personal items.
- The secret button in Esmeralda's cellar is hard to see even if you know where it's hidden.
- The 'Evelyns Pouch' item name doesn't contain an apostrophe.
- General game design observation: putting points in your main weapon specialization makes very little difference compared to simply upgrading your weapon.
- Jehan is worthless, in the beginning at least.