- Still cannot interact with Sheba or Toka
They're not supposed to do anything, the choice is yours whether you force-attack them or leave them alone.
Suggestions (must) to improve the game:
- Make indications of items you have recently picked up especially a different color indication for important quest items the player have recently picked up.
- Highlight items on the inventory screen that the player has recently picked up (it will be removed when player hover it or closing down the inventory screen)
- The items (one-square size) should be changed to actual size of the items, it’s really confusing going through allot of small different images, it’s also not user friendly.
- Make journals, notes, books have an indication that this item hasn’t been read or been open.
- Crafting need a huge improvement as it doesn't introduce the player to use the crafting feature, there should be a tool option on the ingredients list on the inventory screen. There also should be indications of what ingredients you have recently picked up for the player to open the crafting tool. The dragging into another item is not a great idea to introduce players.
- To make combat more exciting add an option of close ups views attack (Final blow, summoning, etc..) like an example from X:COM, make the combat more immerse. Final blow attacks will be allot of fun instead of seeing the same attack animations especially killing an enemy.
- Identifying Glass should have a short-cut key or somewhere in the Inventory UI to be placed for easy management to identify your items. This goes for repairing too.
I can agree with all of this stuff, good suggestions.