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#484346 13/03/14 08:00 PM
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I'll be updating this thread with all the bugs I run into as I play (hopefully it'll be helpful).

as of 1.0.173:

Zixzax crash bug - when playing co-op the loading screen transition he triggers when warping you to the new area causes a client crash. does not happen when playing solo.

elemental mirror caves pedestals bug - the pedestals in the underground caves where you have to pull the levers in the right orders to trigger pillars in the opposite cave has an issue where trying to put the pendants on the pedestals results in a "not enough space" message and makes the zone un-completable.

Not-Quite-Level-Up bug - when hitting level 4 or 5 (whichever one gives a trait and ability point but not a stat point) I ran into an issue where spending either point made the other disappear, i.e. losing a skill up. Upon quickloading it decided the battle that had just resulted in the level up didn't actually cause one after all, leaving me with ~37 exp to level. upon gaining that amount this time the trait/ability points were not glitched. So something caused my game to think i leveled when i didn't, showing points available, but not allowing me to spend them. could this be related to quick-witted in some way? I'm thinking maybe whatever the 10% boost in exp amounted to was enough to techinically make me level, but the base exp reward wasn't and the game choked on that.

NPC inventory bug - when trading with an npc (only seen on the water/air spell merchant so far) their entire inventory spontaneously appeared in the trade section of the window, not removeable, any trading then done results in the player losing whatever was offered and receiving nothing in return. happened in coop game to both me and partner. only happened to each of us once.

companion assignment bug - after hiring mage and warrior companions in a co-op game, wanted to assign one to each player (for following and control in combat). currently only way to have one attached to player 2 is to have them hire one. if the link is broken for any reason that companion can only be re-attached to player 2 via firing and hiring that companion again. the portrait drag and chain method cannot be used by player 2 and player one can assign the companions to themselves but not player 2. also loading/quickloading breaks the link between player 2 and a companion so literally every time you mess up and have to load you lose the link. currently not playing with companions at all because of these shenanigans.

dodge isn't a thing anymore "bug" - I realize character creation says it's a placeholder so maybe it's not a big deal, but while the dodge stat was disabled, the option to put points into it is still available and results in lost ability points for new players who missed the memo.

Disappearing pants bug - when water armor is cast on my warrior in heavy armor and then wears off it removes the red under-cloth of the armor leaving the character naked except for the metal surfaces.

Esmerelda's ladder crash bug - Climbing the ladder out of esmerelda's basement when overburdened causes a client crash. Unburdening before climbing fixes it.

Smoke screen visibility bug - melee and magic users won't see or initiate an attack on a target obscured by smoke (makes sense), but archers will snipe through it no problem.

Clairvoyant enemies when in stealth bug - enemies in combat always seem to know exactly where to look to reveal you. even if you stealth, smoke cloud and then jump away in a non-linear direction they will snap to you and reveal you on their turn.

Arhu 5000 remote bug - remote only works in single player. In multi-player it has no effect except to remove the user from combat and can cause the whole fight to de-agro and break.

moving aoe spells bug - moving aoe spells like tornado and firefly almost always hurt the caster when they start.

FIXED - verified game cache on partner's machine, replaced one file and fixed issue - co-op multi-ice shard spell bug - playing co-op and mage partner uses the multi-shard ice spell and near the end of the casting the client crashes every time the spell is used. Only appears to be co-op.

will list more as I encounter/remember them.

Last edited by Zeri; 14/03/14 10:06 PM.
Zeri #484399 14/03/14 10:08 PM
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Zeri Offline OP
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bump (new stuff added)

Zeri #484403 14/03/14 10:50 PM
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Just a suggestion: it's easier to just make a new post with the new stuff in it than it is to read the first post again to try and find the spot where new bugs have been added.


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