Played another session tonight. I'll start by reporting a fixed bug: they apparently fixed the glitch where the debris of a destroyed door could block your path under certain circumstances. Good! A lot of engine-related glitches got fixed in this build, and I'm happy to see that.
Here are some more bugs/suggestions I jotted down:
- The option to have different formations would be nice. It sometimes happens that my rearguard characters are so far behind that the fight is half over by the time they're able to join the fray (especially noted piece of crap Jehan). However, as I recall Larian is planning on including this anyway.
- Kelvania tends to have a lot of empty lines if you're near the marketplace and you look at your dialogue log. Additionally, her lines - especially the one about sheep's cheese and halibut - generally seem to pop in the log up a lot compared to other NPCs:
- An Undead Archer kept shooting my Survivor during its turn, despite the fact that she'd already been killed. In general, it seems that enemy units cannot switch targets in the middle of their turn, even when said target has died.
- The Strongman quest isn't implemented yet, but that's fairly clearly indicated. Just a note: one of the temporary flavor dialogue lines reads 'let me show you who it's done'.
- The ambush with the Undead Archers standing on a ridge north of Cyseal loses some of its effect due to the fact that the archers will keep shooting even when their path is blocked, which is most of the time:
- Sometimes when I use Battering Ram I end up inside an enemy, making it very hard or impossible to click that enemy again, unless I waste an AP moving away.
- One of the Tiny Twins' corpses exploded every time I resurfaced from the puzzle cave. In general, some death animations seem to get re-triggered every time you approach.
- You can get inside the puzzle chamber by using your teleport pyramids. As far as I can tell it's also impossible to see the pendants or the dagger if you try to place it on the pedestals, so I have no idea if the proper method actually works.
- The rest of the party suddenly refused to follow Roderick as I clicked the lighthouse area while being just inside the northwest Cyseal gate. I have no idea why, maybe the poison patch has something to do with it.
- Sometimes it's difficult to select certain objects (some crates, for example), in the sense that only specific areas of the objects can be highlighted. It is unclear to me why this is the case.
- The lighthouse skeleton seems to be comically big compared to both your characters and the ghost it used to belong to:
- The minimap doesn't work correctly in the graveyard tunnel: