- You can't cast/renew heal on a character that already is under the influence of a healing spell. If i remember correctly it worked fine in previous versions.

- I found a cudgel whose icon altered between the icon of branch and a cudgel.

- I accidentally combined a pearl with a helmet when organizing my inventory. The pearl just disappeared and the helmet stayed the same.

- I had pathfinding issues with the projectiles of flare spells when encountering tall monsters like the sea spider or the boss orc. In the example below i was not able to hit the knocked down orc with any of the three flare spells i had learned. I am not sure if the source of that issue are the dead orc corpses lying infront or if its the orc boss itself causing the error.

The path preview clearly states that i should hit the orc.
[Linked Image]

The result is something else. On a side note as seen in the screen and shown in the log, the dead orcs did saving throws against the impacting projectiles? WTF?

[Linked Image]

Second and third flare barrage didn't hit either but now the dead orc corpses are burning wink
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So i moved Scarlett closer to the target but even though she was standing like two steps away she could barley hit him. Like i said the problem could be the dead orc corpse.
[Linked Image]

I encountered the same issue when fighting the sea spider in the black cove where the origin of the problem could have been the dead crab corpse.


- There is an annoying bug causing the currently active character to move towards the cursor position even though your not pressing any button. In my playthrough Roderick always led the group into fights, but Scarlett had a higher initiative so the game automatically switched to her and when that happened, she always moved towards the cusor position without my doing. I ended up with her as leading character, because she always wasted her action points this way.
Another cause for this behaviour are triggered dialogs like the conversation with Billeh Gahr the rhyming ghost. The character you enter the room with starts moving toward the cursor after the dialog finished making this quest nearly impossible to solve. Had to teleport the character onto the trap to avoid the autowalking.

- Infectious Flame vs Strong Flare
I don't know if this is the corrcet place to discuss this matter but in the current state Infectious Flame is underwhelming compared to Strong Flare maybe even Minor Flare. It does less damage, is less predictable in the final outcome (chance of forking vs 4 guaranteed projectiles), has a higher cooldown (6 vs 1 round) and cost the same amount of AP as Strong Flare. In most of the fights i could it only use it once during the encounter, atleast if i could overcome myself to use the ability at all.

- Flurry
I discovered the usefulness of this skill in the current alpha version because mages are more balanced now and you have to rely on your meele fighters alot more. As much as i like this ability i gotta admit that it is a lil bit too strong in comparison to other skills. For a single-handed fighter it's no big deal but give Madorra a two-handed clive or sword and she turns into a hitman. For example if you take a clive with 160 Max Dmg this results in theoretical 1280 Dmg minus a certian amount of absorbed damage. That said Madorra nearly killed the big orc boss with one swing and could reduce the health of the source abomination and sea spider by about 70-80% making these encounters less challenging. On top of the high damage output it even has an area of effect. I know it has a high cooldown but in most of the fights that doesn't matter.

Last edited by Loadrunner; 19/03/14 11:50 AM.