I think Raze sums it up for me, really. It isn't really a realism vs. aesthetics thing as such, though I guess there is an element of "artistic licence". But we all have our own thing when it comes to realism: one example I've mentioned previously is that I like to see realistic swords in games and generally I dislike the stereotypical fantasy sword that's more likely to damage its wielder than its target, though I still managed to overlook their presence in Ego Draconis and if anything enjoyed using some of the more outrageous-looking examples now and then. But I'd still rather have realistic ones, generally speaking.


J'aime le fromage.