I also fought the lighthouse boss twice. First time I ran when I realized he would continue to rez the wolves. Lucky to have that "teleport to town" button!
I think he only resurrects the wolves once each.
Well I'm happy for you, but I'm the opposite as far as character building goes. I don't really like anything about it--
-I don't like buying skills from merchants
-I dislike having a single stat point at each level up
-I very much dislike the random "every 3rd level you get a talent point and sometimes every 2nd level if we feel like it, but on level 5 you don't get a stat point, and if it's a thursday you don't get a stat point but you get 1 talent point and 1 ability point" ridiculousness
-I'm annoyed at how talents are basically an extra stat point. Just give more stat points and get rid of talents if you aren't going to make them different.
1) The "buy skills from merchants" thing is certainly unusual. It's rare to see that model. In terms of realism, is it that much more out there than skill points from out of nowhere? Maybe not. I do see one advantage to it though: Instead of being limited by a set number of skill points available, your gold supply is the resource for buying skills - and gold is usually plentiful in these games.
3) The word "stat point" is unclear. Do you mean Ability Point or Primary Attribute Point? Right now, you get 1 Ability Point per level from 2-5. Starting at level 6, you get 2 Ability points per level until 10 or 15, after which you get 3 Ability Points per level.
You get one Primary Attribute Point every even-numbered level, and one Talent Point every odd-numbered level.
2) If you meant "Primary Attribute" points, this is probably a matter of preference. I think the idea is to make each point really count so you have think about what you want to do with that point right now. If you meant "Ability" points, then I kinda agree (see below).
4) They are going to get rid of the +Ability Talent points, actually.
Because there are so few points gained each level, it feels pointless to level up at all - aside from having 'enough' HP for the next encounter. Whoopee. One point feels like next to no change. It all feels VERY unsatisfying to me.
I agree with this. I am sitting on a huge pile of gold because there's no point in me buying spellbooks, because I don't have enough ability points to meet the requirements for the skills. There's no point in spending money now on things I can't use.
I'm not sure though, if that's a problem with getting too few ability points, or a problem of too few skills available at Rank 2/3 (and NONE at Rank 1). That's one reason I've stopped, because I'm a bit tired of the same skillset.
But the next patch is supposed to have a few dozen new skills, so I'll wait and see if the single Ability Point feels better once I have more skills to choose from.