But the next patch is supposed to have a few dozen new skills, so I'll wait and see if the single Ability Point feels better once I have more skills to choose from.
Woah - dozens of new skills seems like major overkill, unless they're replacing the entire old skill system (i.e., removing all of the old skills to make room for these new ones). And still earning only one ability point per level (EDIT: for certain levels, at least) when there are even more skills to work with seems like a step in the wrong direction. I was hoping for either a more focused/useful skillset, additional ability points to allow for more noticeable/satisfying character development, or both.
The more I think about it, I don't think that a month between updates is beneficial to anyone. That's far too long. Users don't see any progress, and run out of things to do well before that. Once a major update does drop, there's suddenly a gigantic amount of bugs found flooding QA. It may be true that some features do take a month, but there's no way that every feature being added takes the entire month.
I completely agree - from the devs' standpoint, posting larger and more infrequent updates may actually create player feedback "bottlenecks," and definitely makes the feedback process less interactive/responsive. With smaller and more frequent updates, players can more easily provide manageable and incremental feedback, which may also help prevent development "missteps" that would already be bundled into a larger update.