Originally Posted by Stabbey
These Talents may be renamed, but this is probably the full list.

We're missing "Stand Your Ground". It was on the displayed list, but during the presentation they were momentarily distracted and skipped over it in their eagerness to get to "Stench".


Originally Posted by Stabbey

* Have there been changes to make ranged combat better? Arrows are a bit less expensive now, treasure tables are altered, you can find ingredients to craft your own a bit more often.

This is another question that got cut off mid-answer before they finished their explanation (they abruptly exited the tutorial dungeon which caused some confusion, and then Swen went off on another topic before the other developer could resume where he had left off).

The complaint was that rangers typically have to fall back on their base attack very often because specialty arrows are too expensive to use every fight. It makes for some very boring Ranger gameplay.

I can second this observation as my friend plays a Ranger during our sessions and this is absolutely her biggest complaint with the game. Most of her turns result in her saying "Well.. I guess I'll just do my default attack on that target..", where as she seems much more entertained and interested while controlling the mage follower in battle. It's disappointing because she absolutely loves Rangers, playing them in every game that offers one as a choice. However, she's ready to abandon them in Divinity - OS.


Originally Posted by Stabbey
* Will crafting get a more refined user interface? Will your journal keep track of crafting recipes you’ve learned or read from a book? That was intended, but it’s put on hold. Not a high priority 90% of recepies can be found in a book. You have to read books and figure out what they’re trying to say. The interface will probably stay the same.

As for crafting, I really wish they would put more time into it as it seems to be such a big part of the game, yet feels so hastily thrown together. I want to take it seriously, but the current implementation makes it difficult to feel enthusiastic about placing points into.