Thank you for summary =)
Unfortunatly, I've missed news about this translation =(

Quote
I just wish these arrowheads were handled differently. Give Rangers a chance of recovering them after they've been fired, or make them drop as additional loot, a lot more often so bow users are closer to breaking even financially after every fight.

Don't think It's a good idea to concern ranger's gameplay on consumable arrows. In any cases this arrows looks like substitute for mage skills. It's likely better to take mage instead of ranger. So I suppose, it is not a good solution for the problem =(

Unfortunatly, it is rather expensive to make and balance new skills and items for ranger in late stage of development (moreover, he share his skills with rogue). But, I think, There can be another way to make ranger gameplay more interesting.

Quote
Well, I build my Warrior as a tank.

Between all that busyness the default melee attack gets thrown around as needed, and it's rare enough that I look forward to simply smacking something via the "default" attack.

Seems to me, due to tactical movement requirement, warrior more interesting then ranger. Maybe, developers can force rangers to make multiple jumps over battlefield with bow? =)
May be It will be interesting to make arrow damage depending on target distance (e.g. 1/3*damage for 15 metres, 2/3*damage for 10 etc, full damage on 5 metres etc). But in melee combat bow should to be very unconvenient weapon. Poor archers never get rest =)
Of course arrows rebalance will be necessary.