It's too bad that day/night schedules won't be in the game, given how much work has been done in that direction already - adding second floor to the buildings, going to bed animations etc. I hope this partially done feature won't be glaring at us in a bad way throughout the gameplay.
Can some minor things still be implemented though?
Like, if there are two-story buildings in the game and the owners won't be going up to the second floor to sleep, then at least put some loot in there for us, because otherwise second floors would just be a useless empty space.
Also, thinking back at how it was done in Skyrim, I think sleeping in beds should recover players health and give some temporary beneficial boost (in Skyrim it was XP gain as I recall). Also, in Skyrim you get a special boost when you sleep with a spouse, same thing may fit very well in D:OS for those protagonists, who managed to bond during the course of the game - sleeping in bed together will get them some extra boost. I'm suggesting all of this because that way second floors at the inns can become more interesting - you could rent a room there. And to make things simpler for occupied houses, just put a message there that you can't sleep on the owner's bed because it's occupied (the other way, of course would be to implement a script for the owner to run up and kick you out of the house, or call the guards, but it may be too much work). I know, it probably won't be done with time running short, but it's something to consider as a way to tie up some loose ends with that failed day/night cycle implementation.
P.S. Also, if the game sells well, can day/night schedules implementation become a possibility later on in a form of an addon, DLC or somesuch?

Last edited by Aramintai; 01/04/14 07:40 AM.