Originally Posted by Vometia
I suppose given the choice, I would've sooner lost the multiplayer component, but the schedules and day/night things were really just the icing on the cake: I'd sooner have the game without them than not at all!

I wonder if the framework will be there for NPC schedules even if the schedules themselves remain unimplemented? That way I could add some of my own if the fancy takes me. And probably break stuff in the process. laugh


Have to disagree. The multiplayer component to me is HUGE. There are plenty of single player CRPGs out there. To me MP makes this game for me. The co-op aspect is fantastic and I doubt that I would have sold this game by word of mouth to three other friends if the MP were not available.