Originally Posted by Darth_Trethon
Originally Posted by Gyson
Originally Posted by Raze
Did anyone argue against SEA getting any rewards? Having kickstarter rewards remain rewards for kickstarter doesn't prevent SEA from getting rewards that may or may not be similar. On the other hand, giving everyone kickstarter rewards means that people who backed the game long before there was a public alpha don't even get a temporary symbolic gesture of thanks (aside from the higher tiers that included content creation or listing in the credits).

As mentioned earlier, for the same price that the game is available through Steam Early Access, Kickstarter backers received:

2 digital copies of the game
1 digital soundtrack
A listing as a backer in the credits
A Kickstarter forum badge

And that's not even counting the digital rewards (2 Kickstarter potions and Zandalor's Trunks of Epic Intelligence). How can that possibly be labeled as "don't even get a temporary symbolic gesture of thanks". I think an extra copy of the game, the digital soundtrack, the forum badge, and a listing in the credits is a pretty nice "thanks".

For comparison, $40 Steam Early Access backers received a single copy of the game.


Umm....how do I break this down? You do realize there are about 9k backers in the credits right? I'm not really sure how well Steam received Original Sin but how would it have been received if it was half as good as it was when it launched on Steam in January?

If you are seriously asking this question, then you must pay absolutely zero attention to the state of games available on Steam Early Access, or how well they do. There is a reason developers go this route.

The version of Divinity they showed at the time of announcing the Kickstarter program would have done just fine on Steam Early Access. You may be surprised to hear that even then it was much further into development than many of the games offered through that program.


Originally Posted by Darth_Trethon
The risk assumed 8 months earlier was also far greater. A timespan of 8 months in game's development cycle is a huge thing....the risk is at least double. A Steam Early Access attempt with the game in the state it was 8 months earlier would not have been received nearly as well. People play and rate it or recommend it to relatives and so on based on how much they enjoyed what they experienced. You can be upset all you want but things are the way they are for a reason. Not many are comfortable paying for a game long before they get to play it....big difference between "pay us now and keep on waiting" and "pay us now and start playing as we bring constant content and updates flowing". Keep this in mind the next time you see a Kickstarter clock ticking....act or miss out.

I completely disagree with what you've said here. See earlier posts in this thread from me for detailed reasonings.