Originally Posted by Raze
- Depth of Field gets royally confused sometimes

Are you teleporting between different elevation or panning the camera fast, or something, when this happens?


- Funny blue glowing shader on stones, doesn't seem to be there intentionally

I believe that is a highlight for shallow water. It could probably be more subtle.


No I was literally just zooming in on that stone to see whether it was a angle dependent effect or a general shader artifact. If you move the camera slightly "higher" ie to the character, he turns in focus but it's a very very narrow range, i nudged it too far several times, but I zoomed in on the stone to begin with. Either way, that should not happen ;P

Yeah I think bright blue glowing stones is a bit too non-subtle wink

Originally Posted by Raze

Perhaps when the tutorial is done you will have the option to seal the dungeon, rather than enter it, which would give the same experience points and loot as completing the dungeon. Alternately, there could two paths in the dungeon, and a dual dialog triggered about whether to take the shortcut or fully explore the dungeon (that would make a pile of loot more reasonable than just sealing the dungeon).


The loot is too high value to pass up which means it's essentially "free loot and XP". Even if we sealed the door when we just walk straight through and gain the XP, we'd still be missing a lot of loot. And especially the beginning of the game, where you can't afford a lot, "free loot" is impossible to pass up imo. 2 Fireball scrolls, 2 lockpicks, armor and weapon. 2 Healing potions and generally just loot you can sell.

The reason I mentioned the level up process is because it's unintuitive as Level up is clearly visible on char-icon, but you can't click on char icons to get to the level up screen. And in the INVENTORY (I) you have to hit tiny green checkmarks to lock your selection. Something new players can easily miss. Not saying that is bad, but it needs to be said.

Ps.: Also a major pet peeve of mine. When I change the character selection in SP, the Inventory should change to that character I selected. Currently it's like 2 different game systems (Selected, vs open Inventory)

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So yes, an academy that plays as Prolog would be superior, because you can show all gameplay elements, NOT give out XP, not let players keep items (apart from maybe, a trinket) and integrate every gameplay element into a witty and funny small story. This cave is literally impossible to ignore because of XP and LOOT. Anyhow, yes, I missed the dialog completely, because I actually was panned elsewhere and didn't even see what happened. Are we supposed to play this game panned over our characters all the time?

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