Originally Posted by Stabbey

The tomb is a nice place to explore, but one of the reasons I suggested a Source Hunter's Academy tutorial is because you could gain no XP and lose all the items you get there, and then it could truly be an optional tutorial. An optional dungeon full of free loot is essentially impossible to pass up.


I can completely understand the complaint here - you have some characters just starting out and a tutorial that can possibly provide a much desired boost at that stage in both funds in equipment. It would be silly to pass it up.

However, you have to keep new players in mind. A friend and I went through that tutorial very cautiously, like new players. It took us the better part of our play session to do that. You *have* to reward players for spending that time with more than just tips on how to play the game.

No new player is going to want to go through that dungeon and receive nothing tangible for their time and effort. Remember, while part of the purpose of the tutorial is to teach, the other part of it is to hook the player on the game, because that has to be done within the first 10-30 minutes or you risk losing them. Finding gold and shiny equipment when you're just starting out is fun. Not finding it isn't, and the goal here in the tutorial is to both educate new players *and* to make sure they're being excited while doing it.

So, if that leaves veterans of the game a little bored because they don't need a tutorial, then that's what it means. We don't have to go into the dungeon. But obviously we want the loot. Well.. then the price of appeasing that greed = grinding through a tutorial that really wasn't meant for veterans in the first place. You *can* just skip it and find better gear later on. In the end it's not required to have.


Edit: By the way, I agree with the concerns about source hunters and source magic, and what that all even means to the player. I suspect/hope some of this will be handled in detail in the manual, but not everyone reads those.