So, I've gotten Lotrotk's key from GOG and gave D:OS a good 5 hour whirl just now. I'm absolutely a newb, also didn't follow development that much after missing the Kickstarter, just what I read in the PC Gameplay (Larian staff might know it ;)). I play plenty of RPG's, but of course, this one is slightly different. Here's my report of 5 hours playing in a RPG-mindset, maybe also showing painpoints with those who aren't played alpha and are used to certain systems.
As I am brand new to D:OS, feel free to correct or inform me on anything I may have listed 'suggestion' that is wrong, or bugs which aren't bugs. I will update this thread as I go along, hopefully making all posts as long (or hopefully, longer, as I play more of the game rather than just familiarise myself with all elements and spend an hour+ on char generation) as this OP (and hence not using the existing topics, don't want to clog it that much).
Since it's beta, I put on ultra-nitpickery mode, so if you're going "dude, you're going to report THAT?" there's the reason why wink.

Let's start with poking fun at my newbness;
* Wanted to rid poison cloud in Tutorial dungeon; Fireball. Saw fire, went to get waterbarrel (needless as appeared later). Got a bit careless there though, thinking the AI would navigate around the remaining firepits, and got burned to death. Had to use resurrect scroll (yup, that bad I am!). In the end, all to get to a crate, containing a key to a door I had already opened...
* I had a lot of trouble with the first orc fight. Several potions were consumed, and I think I had about 3 hits total before the NPC backup killed the opponents. (Yes, I suck)
* My first dead was intown on a certain... conversation. Good thing I saved just before that 0_o

Let's move on to the suggestions/points of pain;
* I assume full game will have overlays explain option settings? Since I have no idea what "Allow dual conversation" even means, and I assume people will have that same effect with some graphical settings.
* Quicker way to swap out between companions during creation rather than 'back', 'edit' (arrow to the side?)
* Intro misses subs (quite useful with the accents!)
* All Skilled Up should probably inform you you get the abilitypoints after character generation is done.
* Movement tooltip/armour specialist tweak suggestion; Show full movement penalty, then after "20% ignored" list again as bonus +x.xx instead of just having it listed there, and the tally still being base+bonus-movement penalty, causing potential confusion.
* Bodybuilding improves physical savings. But those aren't listed in the character sheet?
* If you improve an ability (in my case armour specialist) the improved stat will appear in green, but the popup still gives the old status). Probably should appear in green too?
* I don't think "continue" or "end" need to be logged too wink
* Divine light spell says 'chance'... most other things ingame seem to tell how big a chance. Should probably be added here as well.
* And there I was wondering why I suddenly attacked crates with bare hands, item broke. Probably should signal a warning somewhere (in the log).
* Combat log can be hard to read (even if hovering over it). Maybe a button so it stays with black background (handy during combat)?
* Camera controls can be very annoying. The half-rotation doesn't always work nicely. A battle with 3 citizens near the entrance was really aggrevating by the large crane blocking the view. Positing the camera was undone by automatic camera movement to characters as it was their turn. Rotation wouldn't get the crane out of sight. The combat log generally got in the way trying to move my camera to the right. I don't quite know a fix for this all though frown I can shrink the log, but that's not much of a sollution since I will not get all the needed combat information then.

Finally, the BUGS!;
* Demon skill description; WaterResistance, Ice King description; FireResistance, Way of the Warrior; WarriorLore (whatever Warrior Lore even is?)
* Some skill descriptions end with a . , most however don't. Probably remove those dots for equality.
* Likewise, starting the game, some items are "Sourcehunter" while others are "Source Hunter"
* Cleric; Source Hunter's Armor. Says it gives +1 initiative, UI doesn't reflect this (stating 5, but still +5 speed/perception, +1 gear when hovering over). Also it adds movement rather than taking from it?
* I think initiative's UI element is broken. For my fighter it now says "7" while the information overlay only displays +5. Or maybe it stores turns left after previous combats? (incorrectly?)
* If you open multiple inventory screens, you cannot open notes to read from the second screen.
* I've found 2 shells saying 'right-click to eat'... that's... odd (one blue, one white). The 2 other types I got don't, and cost and weigh the same.
* Wooden Crate containers will say (empty) once looted, the Dead Man does not.
* Several lines of dialogue throughout the game are not documented in the conversation log.
* If I attack vases next to lying vases and destroy them, the lying vase will respawn upright.
* Hovering over items in my inventory generally does nothing. Until the potato and what, who have a hitbar and 'level 1' indicator (like the waterbarrel, but it makes sense there).
* X is Burning, Rolled: 39 ,Needed :55 (punctuation is off). On a save the : is correct though, , is similarly wrong.
* After filling a cup (0.05 weight) with water it suddenly becomes weightless!
* Getting a fair amount of logspam about Buried Mummies being Slowed (Tutorial dungeon).
* If you pick up an item, while already picking up another item, the animation is reset, but at the end of it, the new item is not picked up. Probably the pickup animation needs to be finished before you can instigate a new pickup (with corresponding animation).
* After the bridge I can hear (and see lines) from combat in the darkness. Or throughout stone in the fortress. Don't exactly know what hearing is for... but it allows this? 0_o
* Independant doesn't increase willpower as intended. Obedient works fine though.
* You cannot switch characters during barter, despite the << and >> icons?
* Orc Shaman used Fireball {E}/Regenerate {E} (I assume E shouldn't be there ;))
* You can trigger the fireboat quest while at the crate next to the attack ship. It's impossible to complete it from there though, and it will sink.
* 2 Citizens near the gate; One starts talking to the one I'm in conversation with, and responds like they have an actual conversation (even if only one of the 2's (the one I am not talking with) lines are displayed.
* picking up the bucket a few times the citizen next to it leaves. Then the other citizens chime in, after about 4-5 tries instead of 'not yours' it's suddenly 'pickpocket' dialogue though, and combat ensures...
* The broom near the city entrance cannot be picked up, nor moved (path blocked! error)
* If you try to move an item from your inventory while a container is open, it will instead display a block with ?. If after closing the container you try again, it will still display ?, and instead of the item in your inventory, it will try to move the container instead! You need to open and close the inventory again to fix this.
* The "always, in combat, never" checkbox for helmets doesn't seem to work.
* Sailor float text; "I wouldn't let an orc 500 yards within my loving nature"... when talking to them personal; "I've got orc friends"...
* The piles of fish container lacks a name.
* Bottomleft of the city (harbor) there's an crate of apples lacking a name.
* Woodlog container lacks a name.
* Romantic says it increases Luck. Should read; Lucky Charm.
* After loading a savegame, all quests appear as 'unread' (flashing icon).
* Legionaire; "Such horros haunting every border" (horrors)
* Rigtheous and Renegede increase WaterSpecialist and FireSpecialist. Needs spacing (aside from it being Elementalist, not Specialist). Same for Blunt and Considerate with Earth/Air.
* "Compasionate increases ..." Eeeehhh... intended? It doesn't seem heartless works either (says +5% damage, but holding mouse over damage shows nothing added. Then again I couldn't check after the convo due to dying but checked during it!)

I'll update this post once I get some more gametime in this evening!