First off, I love the general feeling so far. Just walking around in the city is amazing. Haven't seen anything like it since Ultima 7!
When it comes to the combat however, I'm a bit worried.
Is there flanking? Will there be flanking? If there is, the UI doesn't show it (at least I didn't see it).
What does absorb mean? I'm guessing it's the armor, but couldn't it please instead say what type of armor I'm fighting against?
I'm hoping that, for example, chain armor will absorb more cutting damage (swords), but less piercing (arrows), and plate armor will absorb blunt (clubs)?
And does blunt damage have a higher chance of knocking people off their feet or perhaps stunning them?
Also, are there polearms and spears with longer reach, but perhaps a disadvantage up close?
There seems to be no aggressive or defensive stances? The new guard ability doesn't seem to increase parry chance?
I could go on, but I hope you get my point...
Right now, the game seem to have excellent amounts of abilities with various interesting effects, and a lot of magic. But when it comes to actual hand to hand combat, I really hope that is something that the developers haven't gotten to yet and that it will be greatly fleshed out in upcoming updates!