The only situation where it would make sense, is if we could open both inventories next to each other at the same time. But the screen is way too wide to do that. ;/
Ehm... I can?
1920x1080
You know what? This deserves a
MAJOR LOLYes, you can in fact right click on both portraits which opens up both inventories... pixel perfect above each other... you can then drag and arrange them yourself. It doesn't save this arrangement, and you gotta do it every single time yourself. I didn't even realize this feature existed. Until you mentioned it ;P
That's neat, actually ;P Sadly there is no clear indication you can drag that. You can't drag a lot of things in the GUI (Like the skill-bar, which would be better a bit to the left)
The loot is too high value to pass up which means it's essentially "free loot and XP". Even if we sealed the door when we just walk straight through and gain the XP, we'd still be missing a lot of loot.
The loot can also be given automatically. There could even just be a dual dialog at the entrance, where the characters decide whether they should go through quickly and get back to their main objective or take their time and explore, and the quick option places the character immediately back outside with all the experience and 75% of the loot they could have gotten by exploring.
Tis true. And would be a fine solution imo.
Even if we let them keep their "found" equipment that is no issue, as long as "skip" provides the one skipping with the same equipment and xp. But you can not "skip" free loot.
I'm having a seriously difficult time agreeing with that. If a player can't take a few minutes to clear the tutorial, I don't think you should expect to receive the rewards within just for clicking a "skip" option.
Where does it end?
It begins and ends at the mandatory tutorial of course. But an optional tutorial should be ... optional. Passing up free loot is not an option ;P
Left clicking a portrait selects a character, right clicking opens their inventory window. There are also buttons under the portraits for the inventory and skill windows.
Yeah, but the nit-picking guy in me wants to left click on the blinking + that appears in the char window on level up. I can't be the only one? ;P