I?m amazed by this build. It realy lifts the game to whole new level and adds a gigantic amount of polishing in the game. The game now feels much more "professional" with more and more attention to detail.
I'm realy sure now this game will definately be a worthy sucessor do Divinity but with a whole lot potential to lure every kind of players out there and not just the "hardcore fans". Kinda like a perfect mix between pleasing fans and having the ability to reach new markets at the same time.
About the build itself on a more down-to-earth feedback there a few minor things that could improve to add that "extra somthing":
a) Starting weapon(s) should be based on the abilities you choose on character screen. Feels weird to pick a one handed+shield talents and start with a 2handed for example.
b) Sometimes it's realy hard to point your mouse into a target. Imagine you want to aim for target #1 but target #2 (or even environmental objects) are right next to it, and you have a realy hard time aiming your cursor and select what you want. It seems targets should have a larger "hitbox" for your mouse to touch them and the cursor change to an aim cursor.
c) Action points are weird atm. For example as a starting warrior you use your attack and always have a lot of free action points, but not enough to do something at all. Seems like melee is too limited atm. Even if you use a special ability, you can't attack most of the time because of lack of AP. Also feels weird to ALWAYS end a turn with 2-3 AP and not any option to use them. Perhaps it's just a starting game issue, but if it's not fun in the beggining some more casual players might put it aside soon.
d) Sugestion, use tab not to seathe weapons but to swap between chars (next char button). Tab it's a common button for that function to advance to the next window and will feel very intuitive for a lot of people. I can't count the amount of times i pressed TAB for quick tabbing between chars, ofc it doesnt work, but feels "intuitive" and fast.
e) Dialog text seems too quick to disapear from the screen. (those dialogs that the action keeps flowing) Yes it stays then on the chat textbox, but a lot of times i didnt quite get the over-the-character text and had to switch to the other place to end reading everything.
f) Please add AI personalities. I can't stress how important this is in a phase that a lot of people are curious about this game and might just want a rich single player experience. By far the worst thing in the game so far is CO-OP dialog in single player mode, it feels so bad, so artificial that i had to disable it, wich in turn makes me lose one of the best features of the game, if done properly with AI personalities in. Please hurry up

g) AP management feels like more control is needed. In a lot of combat situations with a ranged character i had to make head-calculations like "so i have total 8 AP, i have to move into range and still have some AP for my spell that costs 5, so lets move 1... 2....3....4... dammit i moved too much, not enough AP now and i sit still with 4 AP", end turn.
Sugestion, right click on an ability to "reserve" AP for that turn, that would show as yellow circles on the AP bar.
Long text i know. Sorry. Keep up the good work folks!