I'm going to have to agree with this as well. If I repair something once, it reduces the durability, but what happens if I repair it two, three. five times? Will the maximum durability keep getting smaller and smaller?

Leave the maximum durability alone, and make the cost for low repair skill a cap on how much you can repair, so that you can repair that sword with Repair 1, but it'll only get up to 20% of its maximum, so it'll break sooner.

Even worse, I think that the more damaged an item is, the higher Repair skill you even need to start work on it, meaning that you can't repair things that are too damaged until you sink more points into it. It just makes Repair seem worthless compared to having NPC's do it.


Suggestion: Repairing should repair durability up to a cap of 20% * [Repair_level]. Repair Hammer items should be consumed when repairing, but you get [Repair_level] uses out of each hammer, so the higher your Repair skill, the more use you get out of each hammer, and the better your repairs will be.

Last edited by Stabbey; 04/04/14 05:01 PM. Reason: repair hammers