Or maybe make it so Repair 1 would fully (or almost fully) repair "simple" equipment (I don't know, a basic knife/dagger or whatever?), while you would need Repair 5 to fully (and then some?) repair the most powerful/magical equipment.

I'm just thinking that only being able to repair anything (even very basic equipment) to 40%/60% durability after investing even 3 or 6 (scarce!) ability points in Repair (for ability level 2 or 3) is kind of weak. Don't get me wrong though - that would still be way better than the current system, which actually punishes the player for investing in the ability, as noted above.

Last edited by Mikus; 04/04/14 05:08 PM.