Well, here's today's report for now... maybe add in a few more hours this evening, and finally leaving the city gates then. Made a new topic for the trading exploit. Without further ado, here's the 4 april semi-mega listing;

SUGGESTIONS:
* I think something needs to be done about ties in traits. If both are 1 or more, 1 of the bonusses should still be given, otherwise you simply punish people for roleplaying their character rather than powergaming. System is still power-gaming heavy though, with no pre-existing knowledge what will increase upon the discussions, potentially leading to many loadgames from players who loose the buff they were aiming for and locking into options they do for the bonus rather than they want as quest-resolution. Somewhat mixed feelings, bit like the Dragon Commander votes gameplay benefits.
* Hall of Heroes... Loot all button. Should I say more?
* So far, it seems reason is always the best choose (most situation bonusses). Or maybe it just looks that way?

BUGS:
* Beta changelog says 'The undead scourge' first questentry is no longer inbetween [], but it still is!
* Aureus; "So you've found a blooded knife Esmeralda's cellar" - misses 'in'
* Aureus; "Whom would you have the legion arrest?" (second time that convo) - instead of special options all the regular conversation options remain!
* Asking Arhu about the Fabolous Five quest gives XP and says 'journal updated', but the quest isn't actually updates at all!
* All adventure's field guidebook books, and the universal controller instructions book break the UI (worth and weight displayed too high). They appear properly during bartering though.
* The controller itself does the same!
* Spiritual trait increases nothing.
* Removing flags by right-clicking worked fine at Arhu's level, walking around town however, it does nothing. After loading it worked again. Seems for some reason sometimes right-click will not work, I don't know the exact reason why.
* I can use SHIFT on gold (or any other itemstack) to select an amount of gold to add to my cursor/be split from the pile, but it doesn't work!
* Talking head icon needs updating (pink outline).
* Picking up the golden cups in Cecil's office doesn't mention the 'stolen from Cecil' line (but is still seen as theft, as if he's there he will remark on it).
* As already mentioned by others stealing one coin will donate your entire pot of gold on returning it. The addition I want to add is that this pot is bound to you, so can be safely picked up by the player. Probably not worth it for one gold, but could be a good way to steal a large pile of gold from under a NPC's nose.
* Anna sells 'rope' equipment (looks like a belt), which has no stats and a pink outline. Broken item? Found it as random loot item now too (homestead), and it is, indeed, useless, completely and utterly.
* I've sold my 'sourcehunter garment' (while equipped). It doesn't appear in my inventory anymore, but trying to barter with NPC's it fills the first slot of 'all' and 'equipment' unable to be selected, nor saying anything when hovering over it.
* Anna: "What matters is there here and now" should be "What matters is the here and now"
* Talking to Wilbur only gives a closeup of the low textured bar... not that thrilling a sight.
* Talking with Wilbur about Jake 'great for business, you know!.' (! followed by a .)
* The cellar and bookcases in the King Crab Inn have no name.
* Nitpicky: Mug of wine 0.2 weight; Mug of water 0.25 weight.
* Shereth's dialogue before the choice doesn't disaplay, you need to manually scroll up to read what you're responding to, if you notice at all there's something missing!
* 188 costing portraits in the upper level of the Inn are free for the taking.
* Chest and closets don't properly turn white when hovered over after Shereth dies, only after interacting/load savegame will they properly appear white as 'not owned.' Similarly for the instructions at Arhu. Apparently the crates in the hallway are owned by Shereth too.
* Madora crime-room in Inn conversation; Female PC's first response option if the Male PC disagree's missing the word 'of' between 'carefull inventory' and 'the benefits'
* After both disagreeing Madora's replies have a bunch of random icons at the end of his dialogue (see screenshot).
* After having a bit more experience now with what 'alt' lits up, can I suggest adding pillows to it?
* Zixzak items don't show up since all are 'wrong' versions of items, being useless. Probably make the bottle and vials useable like empty bottles/potion flasks?
* The story of stones quest first, second and third (so I assume all) entries have [] around it.
* Most of the homestead map comes pre-explored.
* I think 'The Teleporter Pyramids' entry is incorrect. ZixZax only gave one of them, not both, and thus the quest should be open, not resolved too!
* Cecilia charm. Base 3, charm +1, situation -100 is... +1? What?
* I do now also have the 'not enough room' issue with the 2 patients of Evelyn. Probably due to save/loading, as that also sometimes spawned the rooster next to his stool instead of on it.
* You can buy the bloodstone of Evelyn by trading before she uses it. Doesn't... make that much sense... "It's gone... How can this be, I just sold it to you, but I have no clue where it went!"
* Evelyn; Braccus rex will rise. Source will live again!" WAIT. WHAT? I don't think she's supposed to say that yet, whatever it means.
* Talking with Madora about Evelyn's Bloodstone I choose option 2 (you see source everywhere). The female PC gets no response, instead, I am forced to pick the other option 1 from my male PC to continue and end the conversation.
* Aureus; "So he wants you kill that savage" > you to kill
* The legionaire in the guard HQ simply SELLS you the prison key!!! (for 1 gold to boot)
* Apparently the guard allowed Robin to keep his stolen fish in jail, which he stole to eat, but happily sells to you!
* Opening the jail cell (with corpse) the guard called "guards!" and the backup actually came out of the just opened cell! Eeeeeh...
* You can simply get in bed with the skeleton... not minding him clipping through your head smile
* The rat says the skeleton is alive... but interaction does... nothing?
* Robin dislikes you trying to open his cell. He will call the guards, but that fails (they're already dead) then immediately another conversation (you think you can waltz? bla bla summary justice) triggers.
* Couches in the Hall of Heroes (homestead) don't heal.
* The Mysterious Spirit (Hall of Heroes) looks VERY female. However uses a male portrait.
* After sending the sailors to the Fabolous Five they say they're "buckaneers" This of course should be "buccaneers"
* Sailor: "He and Captain"... either be "He and the Captain" or "He and Captain Conrad"
* The bathtub Cecilia was in is still called 'Cecilia' even after she left it and it's empty.
* Cecilia's portrait (not in bath) is... bald? She has blond hair though...
* Despite 'not skilled enough!' my first pickpocket on Eglandaer was succesful. Couldn't repeat that afterwards, making me think it was a bug, not a lucky roll (there are no rolls displayed either in the combat log).
* Ehm, egleander, reward please (fake death with amulet)? He mentions it, the questlog mentions it, but all one gets is XP.
* Lockpicking (atleast the 2 doors at the top level of the Inn) displays a blank box instead of the lockpick icon during the "action" of lockpicking.
* Cyril; "You managed to drive him away? But what if he returns?" is followed by "Any progress on stopping the beast"... shouldn't happen.
* Evelyn's pouch says 'ingredient' as description; Probably incorrect.
* Can't use the bloody dagger to cut open pillows.
* The painting over the dask in Therlyn's back room has to be stolen from outside(!) through the wall(!), and cannot be picked up in the actual room itself.
* Shouldn't the 'reveal spell' item not be under magical rather than ingredients in the inventory?
* Ingredients need some checking. Wool is heavy (0.1), wheat is weightless? Bones are weightless? Nails weigh 0.1(!) instead of 0.01 or weightless?
* Questitem holding containers (corpse at start, smelly items, evelyn's stuff) never display 'empty' even if they're emptied.
* Supernitpicky time; The candle in Evelyn's home cannot be lit.
* Parchment in Evelyn's home is empty (doesn't do anything trying to read it). Probably should get content or replaced by 'sheet of paper' which doesn't thinks it can be read wink

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