I had no idea you could make money by filling and selling cups of water... sounds goofy, so now I gotta try.

And I edited the OP re: my "modified stat/ability value" idea: to avoid the interface cluttering which would be caused by displaying modified stat values in parentheses next to base stat values (or vice-versa), I now suggest a simple color-coding system. I just like to know at a glance how reliant my character is on boosts from equipment/talents/consumables vs. his "natural" base stats. Anyway, I think it would be a classy little addition.