Originally Posted by Mikus
Originally Posted by Lynma
Why not auto unlink character at the start of a fight ? So at the end of it, your members will stay still untill you quietly move them one by one to a safe spot ?


Or much better yet - improve the pathfinding so party members will always avoid damage environments (maybe forcing you to manually control a party member if you want them to walk over/through a damage environment). Of course, tweaking pathfinding is a tricky job, but I totally agree with you on the need for improvement here.


We were told in the past that how well a job the AI does at avoiding damaging surfaces when controlling your characters/followers is based on that character's intelligence score. I'm not sure if that's still the case.

If accurate, I think that's pretty cool. It just makes sense to me that a less intelligent character might recklessly run up after a battle saying "Did you see that blow! I was amazi.. oh gods this floor is still hot!! (hops around)", where as a smarter character would carefully make his way across the battlefield to avoid any lingering dangers.