Originally Posted by eRe4s3r
Speaking as a 3d-modeler I can tell you it's very very hard to make normal male OR female hairstyles in 3D... stylized hair-styles are much easier. Clean outlines and flow, very easy to "sculpt" .. and so these hair styles are all clearly sculpted, which is why they are all 1 solid block with no texturing aside from color/normal map. This is a very cost effective way to do hair (not meant negative, for a game like this, I can totally understand why they do it that way)

Realistically, if you wanted "real" hair on the characters, you'd need to spend SUBSTANTIAL amount of time actually modeling the hair flow (or at least model the hair strands, and let a physics plugin "settle" it), alpha mapping the ends, making sure they cast shadows and overlap nicely and all that. It is not easy, and would be really, really hard work, unless they have a specific hair modeler/texture artist.


Yep, I'm very aware of the limitations of hair for avatars in games. smile That said, there are (within those limitations) examples of hair that is well done, and hair that isn't, and many of the samples shown in the original post are leaning towards the latter.

Here are some male hairstyles from another game:

[Linked Image]

Now, some of them are similar to the ones in Divinity : OS. And while the image above has it's share of "odd" hairstyles, some important differences are:

1) The hair is fitted better to the head, making it look like it's a part of it rather than a tacked-on Lego helmet. This alone would be of a great help to many of Divinity's existing hairstyles.

2) There is a decent selection of "normal" styles available, rather than being mostly zany/humorous.