So, my bit of feedback in hopes of making a great game even better.
Trading -- There's a couple of things about the trading interface that really bug me, first is that you can't put items into the trade window from multiple characters, I literally stand around for 5 minutes moving junk from one character to another so I can trade for that expensive skill book. There are arrows to switch characters in the UI they just don't work... ? Second thing that bugs me is trading gold, as well as the slider that you currently use to select the amount of gold you want to trade, there really needs to be a way to directly input it, it can be really annoying to get even close to the right amount of gold when you're trading from a large stack of it, the slider isn't accurate.
Skills -- I'm sure there's still a lot of skill balancing going on but I wanted to add my 2 cents here. Barrage, I'm pretty sure I do more damage using my AP for normal attacks than i do using it for barrage. What's worse, it's a tier 3 skill, the tier 1 skill rangers get that's also an AOE does quite a bit better damage even for single targets and for less action points. Barrage has been a pretty bad skill for the AP cost ever since i first tried it back in the alpha release.
Raistlin -- This talent is awesome, especially since it's a Dragonlance reference. I think it's calculating HP wrong though, at least in combination with lone wolf (also awesome). At level 8 my rogue without it, with 5 con and lone wolf, 411 HP. My wizard, with 6 con and lone wolf, 323 HP, not exactly half...
Elemental Barrels -- To me the elemental barrels that are everywhere are immersion breaking. I can see a barrel having water in it, but ice or poison? Even if it's conceivable, who packed them out to all the places you can find them? An example that really made me notice this is the quest where you release 4 elemental demons from their statues with the 4 different elements, originally there wasn't any barrels there. Sure they make it a bit easier if you aren't playing an elementalist, but they're still immersion breaking. The game already has scrolls and such that are very cheap and solve the quest just as easily, considering there is a teleporter right next to the statues.
Robes -- I don't really know how it is towards the end of the game but I don't like my characters wearing robes, even my spell casters, I hope there will be some alternatives besides robes for intelligence characters later in the game.
Keys -- There are a ton of keys through this game, a keychain or other way to unclutter the inventory while keeping the keys would be great.
That's it for the feedback.
Couple bugs.
CTD -- Crashing to desktop all the time since beta started, sometimes I have to load an older save to even continue playing.
Sound -- Stops working sometimes, saving and reloading fixes it.
Identify -- Probably a bug, doesn't seem to do anything most of the time, it did successfully identify an item for me, once. That's with appropriate or higher loremaster levels.
Surfaces -- A lot of them are permanent unless removed with the appropriate spell, poison clouds from zombies for example, is this intended or a bug?
Reflexes -- You can put points in this during character creation but the the ability disappears entirely once you begin playing the game, the point defaults into pickpocketing. Sucks for my rogue...
Last edited by rickbuzz; 05/04/14 04:59 AM.