Today's list, featuring a fairly big and totally game-unbalancing exploit! Of which I am surprised I haven't read about it here yet.

OBSERVATIONS:
* I'm such an idiot. Trying to find benches or stools to heal, when I can simply use healing spells to patch myself up inbetween combats. Till now I could go into combat pre-damaged. No longer!
* Know-it-all is pretty good for a hired mage, since -20 affection wont harm them anyway, the PC's do the talking and stuff.

BUGS:
* It appears that on load companions randomly get elected an owner. Only that person can talk with them. Very annoying in SP since you need to specifically go to one PC to talk, and sometimes one is bound to one and the other to the other so you need to swap constantly. I didn't even realise till now you can talk to them without the ! due to that!
* The buggy belt mentioned before can't be placed on the worldmap, it refuses to be dropped.
* I mentioned a take all button as suggestion. But it's already in I just noticed in controls. It just doesn't work.
* Magora just did 142(!!!) damage with HER BARE HANDS(!!!) (although with below bug)
* Items can be equipped without meeting said requirement by dragging them to the item slot. This leads to extreme buggy behavior in combat (damage of the new weapon still, if AP falls between H2H AP and weapon AP no AP is taken, and probably lots more!
* Orc Body Armor (+1 strength) should take into account that bonus when trying to right-click equip. Also, it has no skin, so your PC will be in his/her underwear with it on. Above bug allows you to still equip it, and if you then meet the requirements, it becomes active too.
* At the upper west gate there's a waterbarrel that's a lootable container rather than the item it should be (also, no water if destroyed).
* You can trade with Toxa and Sheba (dogs!)
* Jar description; "Spoiler: Use this on a beehive" hmmm... I don't think it should say that should it?
* If creating jars of honey, they probably should add to your inventory rather than fall on the ground (having to move the jar one by one manually to beehives is annoying enough as is).
* Found a devotee staff of sickness doing "Cripple,10,4" what does that mean? Should probably be a better way to detail whatever information that is...
* There's a piece of random black nothing in the well cave.
* Containers at the bottom of the well cave (near stairs) are orange (protected)? Turn white when using though. Same for the 'hidden' chest in Cyseal the stairs lead to.
* If 2 similar spells are cast on your team, hovering over their status effect will only display stats of one of the casts, even if the effects may be different (in my case; healing 17 vs. healing 14 due to different healers water ability).
* The key in the abondoned house/general store cannot be picked up from inside until you destroy the chairs (which cannot be moved). Probably should move a little closer from the wall.
* See poison cloud in screenshot. Fire (flare spell) removed it once, but it returned, and afterwards Flare didn't have that effect anymore on it.
* Warm's -willpower debuff has "2" on it. Normally that means 2 turns, but after 1 turn (the moment their turn starts) the effect is gone (from skeletons, seems to stick for zombies).
* The fumbling undead mage not casting issue I saw sometimes on forums seem if he cannot see the party. Though instead of ending his turn, he should get LoS.
* No XP for killing an exploskeleton?
* Hidden Crypt (on map)/Forgotten Crypt (name displayed when entering); Rat says 'Dont touch that tomb or you'll summon a powerful ghost'... *use tomb* *nothing happens :/* Also all containers in there are displayed as 'owned' while they aren't (and turn white once interacted with).
* Think I know what happened with willpower (mentioned above), one of my teammates had 4 rounds of bleed. However a skillcheck was allowed, he passed, and all 4 rounds got nullified at once. I don't think that's quite the intention, is it?
* The containers near and in the lighthouse incorrectly show as owned.
* Well, doesn't seem anaconda actually works. 18-26 + 2 (singlehanded 1) = 20-28. +10% from anaconda; 20-28. Ehm? Shouldn't that be 22-30?
* The parchment in the lighthouse is empty.
* Hmmm, cannot trade with samson (ghost), but I could with the Nemris I dug up at the graveyard.
* A summoned wolf can actually READ(!), unlike the playable characters who immediately steal any open books XD.

Screens...
Graphical glitch in the well...
[Linked Image]


Mentioned poison cloud issue (it goes away with flame once, but it returns afterwards, and then burning damage has no effect on it) location.
[Linked Image]